The many reads to be read.

Since GenCon 50 last August 2017, my collection of Dungeon Crawl Classics modules and fanzines have built to a stack that requires its own bookshelf.

Unfortunately, still, my collection is scattered about my house. Organization? Not so. With needing to prepare weekly games for two FLGSs and learning a new job, the organization of my precious collection remains scattered in several locations.

Just to pick one and get started on reading is a decision difficult in itself. Where do I start?

And then the podcasts – Spellburn, Sanctum Secorum and Appendix N. The blog posts by individuals of the DCC RPG community are all out there to be read.

And to follow the questions, discussions and contributions posted to DCC RPG ROCKS! on Facebook. Really? Just how am I to keep up and where do I start?

It’s not that I have not begun the reading. I have. It is in looking ahead and feeling like I am behind by at least four years.

Gary Gygax’s Appendix N list is by no means exhaustive. It only scratches the surface of fantasy and sci-fi reading. At this time what I have read, I have enjoyed. I know that movies made from these books don’t always do justice to the books, but can be a simple way of getting ahead in the reading and saving time. This person, me needs those crunches in time. Being in my fifties, I know I lost time for this reading in my twenties and thirties.

I have also somewhat committed to writing for the Gongfarmer’s Almanac 2018. I have started a one-shot Level 1 Keystone cop adventure. And then, I have, waiting in the wings, a module for all female PCs. It has been play-tested once and more details are being organized and written for a full module to come. The players in my groups that are cheering this endeavor on the most are the guys. The males in my DCC groups ask me every game time if I’ve worked on Pearl Jean and when we will be playing again. As I do not have any conventions coming up until GenCon 51 in August, I may have time to get it written, played, and edited for running at GenCon 51 for more play-testing.

For the Gongfarmer’s Almanac, I have a May 1 deadline, so my focus is on Keystone Cops and the Crown Jewels.


Road Crew – The Thursday Knights and the SeDoTu Crusaders

It took some time, but the two DCC RPG groups at the two FLGSs where I run Dungeon Crawl Classics Road Crew have taken on names. The Thursday Knights play at Better World Books, Goshen, IN on Thursdays at 6:00 pm.


The SeDoTu Crusaders play at Secret Door Games in the Tutu Parlor on Saturdays at 6:30 pm. As you can easily figure out, SeDoTu is taken from Secret Door and Tutu.


It also lends itself well to a developing world in our DCC RPG game setting. And I am thinking that the Thursday Knights will have their world to build in BeWoBo. But that is to be discovered in further episodes.


As for what has been happening over the past months. Let us say end of February and March, in helping me from not going too crazy over preparations, I run the same modules at both locations. With Gary Con and with Who’s Yer Con, I have needed to seek out someone from the group willing to take on being the judge. I am happy to introduce another female to The Order of Shana. Marlene Witmer has stepped up to fill Road Crew events in order to keep our weekly commitments with the two FLGSs. In this photo, Marlene is leading the group at Secret Door Games, Elkhart, IN onto “The Purple Planet”.received_1230303137105793.jpg


Our setting for both groups is based in the “Shudder Mountains”. This setting, as I have shared before is Michael Curtis’s creation in his boxed set “The Chained Coffin“. Along with being in the Shudder Mountains, Marlene is mixing in some “Perils on the Purple Planet” by Harley Stroh. Both are available in .pdf also.

Even though each box set does not have modules taking you from 0 level to upper levels fluently. Each boxed set provides enough information to stir your imagination to create some home brew that is out of this world.

I will say that being a newbie judge, the people who have come to play DCC RPG with me have helped me grow immensely. I have been pushed to read, inquire, watch, and just listen to different types of genre in literature, shows and movies that I would have told you a year ago, “Sorry, no. You won’t get me interested in that.” And I also have to plug the podcasts: Spellburn, Sanctum Secorum and Appendix N. (I have links to them in the previous blog.)


My geek and nerd-ness is just getting peaked. Over these past months I have felt like I missed out on so much during my teenage, college and young adult life in not having encountered RPG play. Now that I am in my mid-fifties, I am “eating” up as much of this geek and nerd stuff as I can and I have to say that sharing it with a group of geeks and nerds just makes my life all the better.

So, in getting back to the two DCC RPG groups that have developed, we just recently visited the “Gnole House” in the Goodman Games Free RPG Day Quick Start Guide. Michael Curtis once again writes some clever stuff and in the vein of the original Gary Gygax style, Michael brings us to a rescuing of a peddler who disappears and the sparkling of green gems.



This past Saturday, three new players came to the table. I truly enjoy new players at my table. I have had some die hard D&D players try DCC and have not returned, but again some games have their fans and you just are not able to bring then over from the… other side. Oh, wait. I play D&D too. Forgive me.


Plans for upcoming games? Well, I am thinking that the Shudder Mountains will be having a carnival. Wondering if there will be clowns? YES! Lots of creepy clowns and jesters…and …

Enjoy you gaming!

The Mighty tale of DCC RPG!

Well, hello again! Yes, on the same day as a much delayed report of Gary Con 10.

Now I bring you a report of Who’s Yer Con held last weekend, Mar 30-Apr 1, 2018 in Indianapolis, IN. My pleasure in going was to run 3 events of Dungeon Crawl Classics. Who’s Yer Con is a free event held for a Friday, Saturday and Sunday. This was the 10th year for this free gaming convention. It comprises of many board games and the ever popular RPGs. I was honored to be asked to run several events of Dungeon Crawl Classics at this convention in my home state. Image may contain: table and indoor


There is always the set up. And the nerves that goes with it.




Here are a couple photos from my time at Who’s Yer Con 10.

Image may contain: 7 people, including Jane Swick, people smiling, people standing

Here we had played “The Woeful Tale of Sour Spring Hollow” in The Chained Coffin boxed set by Micheal Curtis. Yes, you see the multiple red “Dead” stamps on the character sheets. It was a TPK (total party kill). The fun of the 0-level funnel is the challenge of figuring out the puzzles and how to prevent deadly encounters. Run! Run away! Run as fast as you can when you have only one PC left. LOL

The other event, “Portal Under the Stars” which is included in the Dungeon Crawl Classics core book, there were three PCs that made it out alive.  We had 21 PCs enter the Portal with a very little survival rate.

Again, I avoided the Con Crud, but could not avoid the let down feeling that another con was over.  I enjoy the excitement and am learning what decompression I need to do upon arrival and set up, keeping up energy throughout, but the ending and the coming home…not so much. If you have any suggestions for the “Oh my word, is the con over with already? No….!” feeling, please pass this one to me.

And happy gaming.


Gary Con – The Best And what follows

Well, it appears I started to blog about Gary Con and got side-tracked.

This was my first Gary Con and it truly did not disappoint. Lake Geneva is beautiful. It could have been warmer but, in my opinion, the warmth was felt within the walls of the Grand Geneva. I am talking about the people of RPGs.

I have coined the creature/monster…the warm fuzzy gelatinous cube. Where in a game of D&D your character does not want to get oozed into one to be digested and the only remains are that of things with you that can not be digested.

Image result for gelatinous cube monster manual

Getting oozed into the warm fuzzy gelatinous cube of the RPG family, you do not mind having your brain taken over by the fantasy role-playing community. This warm fuzzy gelatinous cube is one huge hug. What you want to do when you feel the ooze of this creature engulf you is to just relax and let it take over. There is no Reflex Save that you can make to let the warm fuzzy gelatinous cube release you. And for the life of George, you hope you do not make your Reflex Save .

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Now I share with you that I am specifically talking about the Goodman Games Dungeon Crawl Classics RPG (DCC RPG) family of creators, authors, judges (GMs), and players. This gregarious lot of people act like the warm fuzzy gelatinous cube I described above. And I will, in no way, roll a Reflex Save against this creature. I am beyond the saving point. And I believe you will agree if you ever come in contact with the Goodman Games community.

Here I want to direct you to a few podcasts that will describe this warm fuzzy gel cube of DCC RPG:   Spellburn — began in 2014 and is at its 66th episode. Spellburn won a Silver Ennie in August 2017 at GenCon 50 in Indianapolis, IN.; Sanctum Secorum — Plums the depths of Appendix N as it applies to DCC RPG.; and Appendix N — Where the books of Appendix N are reviewed.

In the last two podcasts listed, each one has a Judge J from the podcast Spellburn. I highly recommended these podcasts to you. In whatever order you decided to listen, whether that be from the first to the most recent or vi-a-vi , you will not be disappointed. And my predictions is that you will to feel the ooze of the warm fuzzy gel cube surround you. I will welcome you in and to the DCC RPG family.

Now, from here, it was on to Who’s Yer Con which happened just 3 weeks later. See you on the next blog.

First Road Crew 2018 of 2018

Yep, Goodman Games Dungeon Crawl Classics Road Crew 2018 started off on the first Thursday of the year and will continue every Thursday at Better World Books, Goshen, IN @ 6 pm.

The three players who where there for the last Road Crew of 2017, were there for the first game of Road Crew 2018. The finish of “Not in Kansas Anymore”. 

Cam, Anita and Greg brought 0-level & 1-level characters to the table.


Here is where there might be spoilers…..

Cam’s PC, Vance had the bird whistle. He would enter the each room, discover what was there, and at an opportune time blow on said whistle. Sometimes it worked and at other times, it didn’t benefit the PCs.

As there were 9 PCs who entered the last few rooms only 6 made it out alive. There would have been none had it not been for the blowing of…

As we finished around an hour early, the group spent time leveling up their PCs for the next adventure in The Shudder Mountains. We will spend time in the ’70s at the movies in “Beyond the Silver Scream” by Forrest Aguirre.

I would be interested in writing my own module adventure. I am pondering several ideas. We shall see…

My table is always open. My grandmas told me… There is always room for [one] more.

Two FLGSs keep me hopping


There is nothing more fun than having fun with friends! And of course, when you are running Dungeon Crawl Classics at TWO FLGSs, friends begin to come in abundance.

My tables are filling up, therefore, I’m finding myself in a quandary.

  1. What to run each time (there usually are one to two new players)
  2. Whether to limit the number at the table (sorry, I can’t turn people away)
  3. How to start and run a campaign with 8+ people at the table. (this is at one of the stores presently)

Just as much as I enjoy this quandary, I’m also not enjoying it. You see, I’ve not been running DCC RPG for even a year yet. It has been just over a year ago that I started playing DCC RPG. And in having so much fun with it, I thrust myself into judging.

With judging Goodman Games World Tours Road Crew 2017 games, I found myself at GenCon 50 in Indianapolis having won one of three spots in a Road Crew judges contest. What a thrill that was! You know, it’s the kind of thrill that you have to keep pinching yourself to see if it is real. And now, I’m going to Gary Con in March. I’m going as a gamer. I want to learn as a player what a good judge needs to know in order to provide adventures that keeps players coming back for more.

Well, this blog started out to share my last two Road Crew 2017 games. Not to talk about cons.

On December 14, at Better World Books in Goshen, IN there were three returning players at the table and we visited “Not in Kansas Anymore” by Dieter Zimmerman with Mark Sprengeler. On December 16, at Secret Door Games in Elkhart, IN there were seven returning players for “Sailors on the Starless Sea” by Harley Stroh. Two of which had been new to the game a the week before. One didn’t make it out of the store without purchasing a DCC RPG corebook. Both returned with their own set of strange shaped dice. dnddice

With three players, at Better World Books, having a total of 12 PCs they take a time traveling trip from the Shudder Mountains back to the 1970’s. “Not in Kansas Anymore” isn’t dull. The PCs find themselves no longer meager peasants with occupations of cheese maker, baker, and candlestick makers. Semi-truck driver, lawyers, waitress, etc. are trying to escape the threatening lava of a volcano. Along the way they have gotten some jewels and coins mound of treasure and defeated a poor young sky lizard. Really, what did it ever do to them? Its mother had died a cruel death prior to the PCs ever finding it. With yet more to come, Greg, Cam, and Anita have some exciting adventuring to do and figuring out what purpose the enchanted coins have in escaping the volcano.

“Sailors” has gotten itself into its third session with seven players having a total of 20 PCs among them. I am hoping that it will conclude when the group can reconvene after the holidays. Or maybe and all day/night pre-new year’s eve event. The group has made its way across the starless sea with Jacob’s chaotic beadle Image result for Beadleand his holy symbol jumping into the sea to appease the beast. And the PCs are now disembarking the ship for the island with the ziggurat. My players are Marlene, Kelly, Jocelyn, Matt, David, Isaiah, Jacob and Ben. Not with me, at this time, are the names of their PCs. But I can truly tell you that these characters have come up with amazing character names for their PCs.

For those of you that DM, GM or Judge RPGs, please leave a comment below. The subject: The *stress* of preparation for a rpg game and the relief the running of the game to find that it ran better than you’d ever planned for.

My comment is this: I have anticipation anxiety in preparation for a game. Then during the game, I relax and find the players give me the joy and the fun of getting to the end. Sometimes we get to the end quickly and at other times (I know that I’m doing a lot for them to get the clues – not always the best judge’s feature) it goes slow.

I’m constantly looking for ideas, suggestions, and feedback. Positively put, criticism is accepted.

May your holidays be filled with crits.

Return to DCC Road Crew 2017

[Insert UGH here. As this was to post 9 days ago].

It has been a few weeks (since October) that I’ve been able to judge DCC at my two FLGSs. It felt good to gather around the table last evening. Road Crew 2017 got back on track last evening at Better World Books in Goshen, IN. We headed to The Shudder Mountains.

After the wedding at “Sour Spring Hollow” with nary a survivor from the Hobb’s Farm adventure, the party has come to an end. Filled with food and dancing all day, the PCs realize that the day is moving into dusk and the guests have all packed up their potluck dishes and dancing shoes, and are now headed for home.

BUT WHICH WAY is home in The Shudder Mountains? What did that ginger’y tasting witch liqueur do to our brains?

The group decides to follow the only obvious road out of the Hollow. As they moved along the road, dusk is becoming darker. The PCs are losing daylight. They come upon a sign in the fork of the road. One direction says “Sour Spring Hollow Lower” and the other “Moonricket Hollow”. The PCs decide that they will go in the directions of Moonricket Hollow. This is where they come upon Moonricket Bridge and encountered a ghostly adventure.

This Level 1 adventure in “The Chained Coffin” set does not disappoint and can be run within a 3 hr time frame. Adding more to the encounters offered in this part of the modules, will add more suspense and death of PC’s.
In last evening’s adventure, we had a PC paralyzed and another who made his stealth check but then got entangled in his blackjack by throwing a “1” and fumbling on his attack. He was entangled for 10 minutes as the fighting kept on. No one could roll adequate numbers, not even me…the judge.
The group came to the end of the adventure with fuzzy feelings and the reward.

*“The Chained Coffin” boxed set by Michael Curtis DCC83