Play testing for DCC RPG

Last evening I was part of a playtesting group for a Level 2 module. We were told from the start that we would be playtesting as our judge had been asked if he would do it with our group.

Now our group has one regular player…me. A returning player (he had not played the last 2 weeks), a returning player for the last two weeks, and two new players to DCC RPG.

Our judge has his own WordPress site so you may read past game reviews here: Take on Rules and his other insights on gaming.

My take on playtesting: Well, it was going pretty well, except that rough draft for this playtest was really rough. The map and the directions on the map made sense. BUT…the directions in the module did not, at all, coincide with the map. We were really direction turned. Poor judge! We needed to end the adventure early because the module was so wordy and confusing.

So, our playtesting was a module from Pathfinders being adapted to the DCC RPG rule set. “Purple Mountain II: Ruins of the Dwarven Delve” I believe this is the module. Yes, overall, I think that this module could be fun, but disappointed that the rough draft was way rougher to decipher for play.

I like traps and tricks, but this was so full of traps that adventuring was pushed back to almost nothingness. Where is the story-line for role-playing? I did like the gremlins and their descriptions, but what more is there?

If you have played “Purple Mountain II: Ruins of the Dwarven Delve”, what are your comments?


Author: joanAnewbeginningblog

Registered nurse, table & rpg gamer, recreational cyclist, lover of the outdoors, wanna be writer.

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