Hello, I’m Judge Joan (of Arc). I’m a judge for Goodman Games World Tours 2017 DCC RPG.
This past Saturday, my Goodman Games World Tours 2017 DCC RPG event had five players show up. All females! This judge was in a rare moment. How many all-female RPG player groups do you know? I’m nuts about Dungeon Crawl Classics! And hosting DCC RPG events are causing more players to fall in love with the game. DCC RPG is an awesome rule set. “Get ready to play like it’s 1974!”
What am I running? Well, before I’d learned of and played DCC RPG, I was introduced to D&D 3.0/3.5. It got me curious to read about the origins of the game. So I picked up a used “1983 Dungeons & Dragons Red Box Basic Rules Set 1” on eBay. I’d read through the Player’s Manual and then the Dungeon Master’s Manual. In the DM’s manual, there is a group adventure. As I read it I thought, “What fun this would be to run with Dungeon Crawl Classics rules.”
This introductory dungeon adventure fits really well as a DCC RPG 0-level funnel with the possibility to develop more dungeon levels. So, I began developing a home-brew “Qnight’s Haunted Quest”.
On Saturday, August 26, 2017, I introduced the second level to an all women’s DCC RPG group. Some had gone through the 0-level funnel and had one or two survive. They now had leveled them up. A new player to this adventure was given four 0-level PCs. The returning group recruited more peasants to help them avenge for the death of the town’s cleric, Aleena. We lost a couple of 1st levels and several 0-levels to the dungeon during this session.
NOTE SPOILERS coming up: Recount of the session provided by Marlene (Peach the Cobbler Warrior and Bonefish the Halfling mariner)!
“We found out our kobold heads on spikes worked like a champ but it emboldened us a little too much and made us forget caution.” [The PCs suspected that putting dead kobold heads on posts in the courtyard, just outside the castle entrance, would deter the kobold guards from protecting their treasure. They encountered three kobold guards that took their guard serious enough to hide in the shadows just off the front corners of the castle. One PC asked to take a dead kobold’s arm to carry around. Ruled “Ok, you have a kobold arm.”]
“We tried to open a talking crate for twenty minutes to no avail. Eventually, Bonefish tried to set it on fire and just managed to burn himself. Peach re-bent her newly repaired pitchfork tine in the effort. (I sense a pattern emerging.)” [Yes, the PCs had gone back into town after the 0-level session. First, to rest and heal from wounds taken. Second, to get more supplies, and third, to repair damaged implements. Peach the Cobbler, now turned warrior, had a tine or two on her pitchfork bent and needed repair. Unfortunately, the peasants in town didn’t understand that it was to be used against monsters and not against hay. Peach may want to look into another type of weapon.]
“We met resistance on the stairs. A kobold arm was thrown and subsequently charred by a Molotov cocktail. (Need help with names.)” [My groups at GenCon 50 will recognize the throwing of a lit oil flask down the stairs and the effects of such. Flash of flame. Smoke. And burn. In the end, this group managed to defeat the kobolds.]
At the bottom of the stairs the PCs “found a statue of the good wizard, [Gygar]. There was an inscription about an orb that will help in our quest.”
“OhMy! was eaten by rats and it took us an embarrassing amount of time to defeat them. One was splattered with Jarlesburg’s war hammer. Peach speared one on the end of her pitchfork and subsequently named her new pet Pit.” [Yes, four small dire rats. I guess the dice were not with them. As a judge, I found this encounter hilarious for the antics that the PCs tried in defeating the rats and ultimately finding some treasure.]
“Peach took up the fallen lantern and spotted something shiny. Charged forward into the darkness without it to find the shiny which turned out to be a scowling crystal statue of Wizard McMeanpants [Bargle]. In a rare instance of a display of good judgment, she didn’t touch the statue, which looked, disappointingly, too heavy to carry. She proved herself to be an unreliable purveyor of recon information.” [This truly is my favorite paragraph! The players during this session came up with the most interesting phrases, accents for their PC’s, and backstory for each PC.]
“We came across a room with the skeleton of an elf and a cryptic warning about yellow mold. Kelley’s elf (Inlë?) did some inspecting.” [Creepy.]
“We backtracked to the hallway we had previously passed rather than venture down further flights of stairs. Came across a room with four kobolds firing slings from behind an overturned table. Peach [using a Mighty Deed and rolling a ‘3’] launched herself and her pet rat Pit over the table and skewered the head of a kobold on the end of her pitchfork. The other kobolds fled in a panic, slamming the door as they went. Peach noticed that one of them dropped a small flask. She popped the seal while inspecting it and vanished from sight. Though a vapor, she could still communicate with the party. She charged the group with looking after her best friend Pit and her goat Cheddar and seeped through the crack in the door to scout ahead.” [This Mighty Deed sure rocked it! But the aftermath of popping the seal on the flask … well…]
“The next room held a cooking fire manned by two kobolds. Peach let out a stream of shrieking gibberish which panicked the cooks and they fled. She sounded the all-clear and the rest of the party joined her in the room.” [And this, my friends, is where our adventure in dungeons ended… to be continued.] Thank you, Marlene, for the notes you took and helping with the session write up.
Addendum: I was able to run my home-brew 0- level “Qnight’s Haunted Quest” at GenCon 50 for two Goodman Games events. After the second event, I was talking to another judge and was encouraged to continue to develop the original adventure. I came home to discover that in 2007 Jason Bulmahn created “Kill Bargle!” Mr. Bulmahn took the original adventure and developed the story for the second and third level dungeon in D&D 3.5. It was printed in the last Dungeon Magazine, Issue 150. Taking the module from the Dungeon Magazine, I am reading through it and hoping to adapt it to DCC RPG rules.