I just love the old school adventures! When I was introduced to D&D, I began to research the beginnings of Dungeon and Dragons. I went looking for the first books and adventures. I came across solo adventures and was intrigued. I love the Internet and the ability to find almost anything related to Dungeon and Dragons. I find that now that I am in love with Dungeon Crawl Classics, the early 1974 and 1984 Dungeons and Dragons fuel my love for these older types of adventuring.
I found “Blizzard’s Pass”, “Lathan’s Gold” and “Lion’s Castle”. I’m not in love with the modules that require invisible ink pens in order to use them. “Lathan’s Gold” and “Lion’s Castle” do not require the invisible ink and therefore I find them fun and they are very good.
I say “very good” because I find them not only fun to learn the rules, but also they provide keys to learning how to DM adventures. As the player of a solo adventure, you also get to be the DM. In “Lion’s Castle” it wasn’t until my fourth character, a second level elf, that I made it past the first encounter. I imagine, had my dice rolled better, I would not have been killed immediately.
The conversions from the AD&D Armor Class to the present d20 system is interesting. I’m still deciding if I want to memorize the conversion chart which really would not be all that difficult to do. Yet, as I think about this, why would E. Gary Gygax create a system with a mechanic like it? Why not just take the number right off the d20 and make it the AC? Too easy? And I am not going to go into the why. I am just going to thank E. Gary Gygax for his unique style and the desire to make math fun. I know some will not agree on this praise of math.
I want to praise the modern d20 system as it does lend to more role-playing and fewer numbers crunching. What overwhelms me is all the d20 system games that have come with the open d20 gaming license.
A year ago, I was just starting as a Dungeon Crawl Classics RPG judge. “Judge” is what DCC RPG calls the DM or GM in the game. I know other games call the GM a “referee”. In that year the amount of games I have judged has gone well off the charitable figure. Since last year’s GenCon 50, I have run a DCC RPG Road Crew game at a local FLGS every Thursday evening and a bi-weekly DCC RPG Road Crew game at another FLGS on Saturdays.
Our recent games have been going through “The Carnival of the Damned” by David Baity. Initially written for a convention tournament, this module can be adapted as a funnel. I am not sold that it could be a one-shot. Each “attraction” in the carnival is a must to play. Be ready for PC deaths as there will be many! I have pre-gens off of Purple Sorcerer ready as the “attractions” come to an end. The PCs that survive are then able to meet up with more villagers in town also looking for their children.
I am not a good records keeper and I think that someday I will do better. Well, someday hasn’t come. I need a record keeper. I have a player or two who do take notes on the games. I am appreciative of that.
What is coming up next? Well, it is Thursday…so it is DCC RPG Road Crew night with the “Thursday Knights”. Saturday is Free RPG Day and our regular DCC RPG Road Crew game night with the “SeDoTu Crusaders”. You may see the schedule of all the northern Indiana games on Sanctum Secorum’s Event Calendar.
August 2-5, 2018 is GenCon 51 in Indianapolis, IN. I will be there and have four events on the Goodman Games DCC RPG schedule. This year is the highest number of DCC RPG games ever. Make sure you pick up the Gongfarmer’s Almanac as I have a Level 1 adventure in it called “The Heist for the Royal Jewels”. Slapstick humor and death from falling pianos. The sewer monster is also terrifying. But you will need to decide for yourself what creatures lurk below and on top.