Developing and writing for your players

We are well into October and I have set myself to creating, developing, and writing an RPG module. When put into this position, I find that I’ve suddenly become frozen and can’t seem to push the creative juices to move ahead.

Backstory? Oh, boy, where has my main character come from. What will be interesting for my players to want to pursue the end of the adventure? I much enjoy the magic of the mountains in the Shudder Mountains which is the setting in Michael Curtis’ “The Chained Coffin” box set. I’m not a proponent of reinventing the wheel, but also I am not a proponent of “stealing” ideas or plagiarism. I do know Michael Curtis and have been in conversation with him. I’ve been advised on what I can and can not do. I am grateful for Michael Curtis’s advise. I hope you will be able to someday read and play what comes from this conversation.

My players began with me doing something off the top of my head for a “Ladies Game Night” at a local bookstore where we play Dungeon Crawl Classics weekly.

Life. Yes, life is distracting. Wow, I’m sure that is a new piece of information for you all…NOT. So, finding time to just sit and write is a gift. I don’t get gifts often. Therefore, I’ve not been gifted lately. I am trying with this blog post to spark some creative juices and see if they set a fire. When I don’t feel creative, I find that my mind can easily drift quickly to something else to do. Then, I am a guilty feeling person. The guilt sets in and I seek to find something that will get the creative juices following. It is a Catch 22 with me. Reading would be good, but then I feel like…oh, I need to be writing. Then when I turn to write, I’m thinking…I don’t have enough information to write. Ugh. Writers! I need your help!

So, on with this cycle hoping that it will end soon. The organizing of ideas is a tough area for me. I’m not a seasoned writer, at this time, so I’m developing.

Has anyone written a module that plays on one level and by the time the level is done, there has been enough XP to level up and move on to the guts of the adventure? So that you have almost two modules in one? As I mull over this question, I can list a couple that works in this way…”Sailors on the Starless Sea” and the tournament module, “The Carnival of the Damned“.

So, yes, this blog has sparked some creative juices…I will see you on another day with some development of this crazy module idea.