The Writing Block

For the month of November, there is a writing activity called National Novel Writing Month or NaNoWriMo. In 2011, I participated and wrote over 50,000 words in 25 days. It was a lot of fun. I wrote with abandon and was surprised at what came out of my head as a story. A mystery story which entitled “The Pretzel Twist”. Glady Rudd, living on her family’s farm was a baker of pretzels. Her next door neighbors have thirteen-year-old twins, a boy and a girl. The twins enjoy Glady’s pretzels and also playing on and around the farm. They discover some interesting antiques covered up in the Rudd barn. And the root cellar is more than what they ever expected.

So now we are in 2018. Where did that story go? I wish I knew. It never got edited. Today I am working on another type of story. In the last couple of years, I have started gaming in role-playing. Specifically Dungeon Crawl Classics (DCC RPG). I started out playing some Dungeons & Dragons 3.0/3.5 but found it too full of rules. DCC RPG is full of rules or numbers. Basically through a dice in the dice chain, add a +1, +2 or +3 and you have what you need.

Ok, so here is where I am at. I’ve bitten off the challenge of writing an adventure. Crazy. I am probably yet to new to RPG gaming that I will write something totally stupid and more than that, something that is totally unplayable. What if I get references to creatures wrong? What if I can’t even produce one good creature. Or even yet, what if I can’t produce a good story, one that people will like playing?

Yet, just like with writing a book, the writer needs to know the audience. Or at least write to an audience. Do I know my audience well enough to write them something playable? If I take the advice that comes from my heart, I just write and see what comes from it. I was surprised and pleased with the story I wrote seven years ago. Can’t believe it was seven years ago.

I can say that, yes, there are words written for the adventure. But I also have discovered that in order to write, I need to read. So, I’m trying to read and retain. Wow, as one gets old, retaining material that is read is harder.

May you have wonderful gaming over the holidays. Happy Thanksgiving and may you have all that you wish for as the year 2018 comes to a close.

Joan

Advertisements

Developing and writing for your players

We are well into October and I have set myself to creating, developing, and writing an RPG module. When put into this position, I find that I’ve suddenly become frozen and can’t seem to push the creative juices to move ahead.

Backstory? Oh, boy, where has my main character come from. What will be interesting for my players to want to pursue the end of the adventure? I much enjoy the magic of the mountains in the Shudder Mountains which is the setting in Michael Curtis’ “The Chained Coffin” box set. I’m not a proponent of reinventing the wheel, but also I am not a proponent of “stealing” ideas or plagiarism. I do know Michael Curtis and have been in conversation with him. I’ve been advised on what I can and can not do. I am grateful for Michael Curtis’s advise. I hope you will be able to someday read and play what comes from this conversation.

My players began with me doing something off the top of my head for a “Ladies Game Night” at a local bookstore where we play Dungeon Crawl Classics weekly.

Life. Yes, life is distracting. Wow, I’m sure that is a new piece of information for you all…NOT. So, finding time to just sit and write is a gift. I don’t get gifts often. Therefore, I’ve not been gifted lately. I am trying with this blog post to spark some creative juices and see if they set a fire. When I don’t feel creative, I find that my mind can easily drift quickly to something else to do. Then, I am a guilty feeling person. The guilt sets in and I seek to find something that will get the creative juices following. It is a Catch 22 with me. Reading would be good, but then I feel like…oh, I need to be writing. Then when I turn to write, I’m thinking…I don’t have enough information to write. Ugh. Writers! I need your help!

So, on with this cycle hoping that it will end soon. The organizing of ideas is a tough area for me. I’m not a seasoned writer, at this time, so I’m developing.

Has anyone written a module that plays on one level and by the time the level is done, there has been enough XP to level up and move on to the guts of the adventure? So that you have almost two modules in one? As I mull over this question, I can list a couple that works in this way…”Sailors on the Starless Sea” and the tournament module, “The Carnival of the Damned“.

So, yes, this blog has sparked some creative juices…I will see you on another day with some development of this crazy module idea.